東京スケッチ「公園でスマホをいじるビジネスマン」
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“東京スケッチ「公園でスマホをいじるビジネスマン」” への12,156件のフィードバック
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Vacancy in the Inland Empire rose to 6.0% in Q2 2025, driven by a wave of newly delivered industrial space. Developers responded with caution, slowing new starts and prioritizing quality over volume. Lower rents are allowing tenants to recalibrate as they navigate evolving operational needs and broader economic uncertainty.
Despite softer e-commerce growth, demand remains for specialized spaces such as cold storage and last-mile logistics. High-efficiency buildings are leasing well, while older, less adaptable facilities face pressure. Strong fundamentals continue to support pricing in prime submarkets.
Developers are adjusting timelines and leasing strategies in response to slower absorption, especially for larger speculative builds. Flexible, right-sized facilities are attracting more interest as tenants seek efficient layouts and greater adaptability.
Variable interest rates and consumer spending trends continue to influence leasing decisions. Elevated vacancies have led to more tenant-friendly negotiations, especially in commodity space, though newer buildings in key logistics corridors remain competitive.
The second half of 2025 is expected to bring continued recalibration. New construction starts will likely slow further, aligning with absorption trends. Leasing activity shouldremain tenant-driven, with demand favoring functional, well-located product over legacy space.
Q2 2025 was another quarter of contrasts for the Inland Empire (IE) industrial market, reports CBRE. Vacancy in the IE Core (comprising IE East and West) edged up to 6.7% from 6.6% in Q1, while lease rates fell to $1.07 PSF, down 15.7% year-over-year. The drop reflects abundant supply and greater concessions by landlords competing for tenants amid macroeconomic uncertainty.
While users remained active, transacting 456K SF of space, investor purchases dropped 43% quarter-over-quarter and nearly 59% year-over-year. Uncertainty over trade policy and lease rate forecasting caused many investors to delay acquisitions.
Moreover, space under construction decreased by 19.8% compared to last quarter, representing a 35.1% drop from the prior year at 26.3 million square feet. Developers, who previously raced to meet the demand for warehouse space spurred by e-commerce, have now hit the brakes on development. The once double-digit rent growth, which was the primary driver in the push for new construction, has indicated that the average asking rent in Q1 dropped by 4.2% from the previous quarter to $1.36/SF triple net, still holding on to an 8.8% increase from Q4 2023. Slowing demand has impacted leasing volume, which, while up 6.0% quarter over quarter, is down 25.5% year over year at 10.3 million square feet.
On the sales side, volume on a square foot basis declined by 64.3% from last year, marking the weakest start to the new year for building sales since Q1 2009 during the Great Recession. Additionally, the average price per square foot is down 24.3% from this time last year.
The abundance of industrial space remains a concern for landlords while offering leverage to tenants in negotiating favorable deals. However, the surge in options for e-commerce warehousing is driving the market as companies pursue flexible solutions to meet evolving demands.
While growth rates are expected to slow, elevated prices and interest rates will impact industrial building sales, with well-located, quality space still commanding a premium. In the West submarket neighboring Los Angeles County, along the Ports transportation corridor, the average sale price per square foot increased by 12.9% year over year. In contrast, the East saw a 43.6% drop in the average sale price per square foot, indicating volatility.
The third-party logistics (3PL) company, which has ties to China, inked a deal for an 844,311-square-foot, temperature-controlled industrial space in San Bernardino, Calif., at 5690 Industrial Pkwy. This transaction with Alere Property Group is the second-largest lease in the Inland Empire so far this year.
The new leases mark a continued expansion strategy for iDC, which already secured 350,000 square feet in the Inland Empire earlier this year and is now exploring additional space in Texas and New Jersey.
Space Industrial Empire is an idle game designed around industrial-building mechanics. It simplifies complex three-dimensional production systems into straightforward flat conveyor belts, offering a mix of manufacturing, exploration, and epic space campaigns. With elements like battleship construction, interstellar campaigns, character development, and trade orders, the game delivers an engaging mix of gameplay styles to keep you entertained for hours.
Space Industrial Empire free download for PC offers various character roles to support your growing empire. With hundreds of characters available, you can train them in various skills, such as production management or fleet command. Choose from over 30 career paths tailored to specific tasks, ensuring your empire runs like a well-oiled machine.
The game boasts a sprawling technology tree featuring military enhancements, advanced research, and fleet-strengthening options. Additionally, you can embark on massive construction projects that, while resource-intensive, provide lasting benefits.
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This is a idle game modeled on industrial building gameplay. It will be three-dimensional, complex industrial assembly line, easy, simple plane conveyorbelt. At the same time to join the battleship assembly, space campaign,character development, giant construction, trade orders and other gameplay!
If anyone knows what the four showed before the United Empire trailer screenshot are from it would be much appreciated. I originally thought it was going to be United Empire since it must be a human faction, but they seem to be welcoming towards aliens. Could this a new minor or major faction? Either way, I’m still very disappointed with the direction they took with the faction. I had the impression that they were going to be the human faction of which I’ve always dreamed it would become. But they’ve instead made it more of a, “this is the wrong way to make a civilization, and we’ve given you that civilization.” If anyone has any information or thoughts on this you’re very welcome to post them down below.
For me, the UE look exactly like I thought they would. The United Empire in the first game never felt like an authoritarian Star Trek Federation, but more like something you would get if you crossed WW2 Russia and America, gave them an Emperor, and put them in space. Both nations were industrial powerhouses and the UE felt no different to me.
Honestly, with most of the non faction related artwork, they’re just generic pictures that happen to have humans in them. I do wish there was more diversity in races in those pictures, but it’s a bit easier to relate to those situations when you have humans depicted in them.
I think it is entirely possible that all those images represent the United Empire. First, the prologue seems to show a lower class industrial sprawl and not somewhere the nobility and upper classes would live, so it is possible that they live in areas similar to those in the first pictures. Second, the UE is likely fairly diverse and the backstory states that the various noble families are able to run their personal realms with relative autonomy, so it is possible that the holdings of some families are a little less grim. And third, QUEST SPOILER the UE quest offers the opportunity to choose the path for the empire and you can imagine that the first images are the results of a more science focused empire.
The last two of the five pre-video images look very UE to me, fitting with their style from both this game and ES1. In my mind, the difference between them and the recruitment billboard image is that the two glossy, golden locations are where the nobility and the elite hang out, and the gloomy, polluted industrial cityscape is where most of the peons, ahem, *patriots* live. The imagery is definitely Orwellian when you’re looking at it from the bottom up. And that’s probably a clearer view of the political and social realities.
Where you thought the UE was going with the whole ‘authoritarian Federation’ thing, that’s an interesting take that I don’t think is very common. But I don’t think it fits with the representation of the UE from the previous game (for example, in ES1 a UE hero went rogue because the UE was holding onto slavery for ideological purposes, even though she had proven its economic inefficiency). They were always a highly stratified aristocracy based on economic control, never really spending much effort trying to give the appearance of benevolence to themselves or outsiders. Plus the whole ‘taxing them harder will make them work harder’ faction affinity doesn’t seem very utopian to me… more despotic.
A lot of people here look at the UE as a sort of mix-mash of Russia and America, fused in an unholy authoritarian union. To me they were always an image of what America could turn into, somewhat farther down the line, if it went wrong. WIth their presentation in ES2, it looks more and more like that to me – in some ways subtle, in others not. In the end I think their presentation is much more sophisticated than in ES1, which hasn’t been the case for every faction (IMO). https://sites.google.com/view/winpopup-lan-messenger-53-key
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